LOS ANGELES—Divinity: Original Sin developer Larian Studios and Dungeons & Dragons publisher Wizards of the Coast didn’t show any gameplay from the newly announced Baldur’s Gate 3 at E3 in Los Angeles last week—but they were eager to talk about the long-anticipated project in sit-down interviews.
Ars spoke with Larian Studios Co-founder and Game Director Swen Vincke and Dungeons & Dragons franchise Creative Director Mike Mearls at a hotel near the convention center. We gabbed about how the game came to be, what it’s like revisiting the D&D license, and more.
Here’s some background: Baldur’s Gate 3 is being developed by Larian Studios, the Belgian game studio behind the recent Kickstarter successes Divinity: Original Sin and Divinity: Original Sin 2. Both of those games took on the Baldur’s Gate formula with a heavy emphasis on emulating table-top role-playing freedom with Ultima-style systems-based game design.